I approached learning monads in Haskell wrong and failed. Then I discovered I’d been using them in Rust all along without knowing.

Introduction
About a decade ago, I tried to learn Haskell. I was mesmerized by its elegance – the way types guided you toward correct programs, how pure functions composed so naturally, the terseness that still remained readable. I worked through A Gentle Introduction to Haskell, and everything made sense until I hit the chapter of monads.
The book presented monads like this:
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Then it stated the monad laws:
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And gave examples with the list monad:
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I stared at this for hours. What was >>= supposed to mean? Why did we need these specific laws? The list example worked, but I couldn’t see why this pattern was useful or how I’d recognize when to use it. The IO monad was even more mysterious – it seemed like special compiler magic rather than a pattern I could understand.
I eventually moved on, thinking monads were just one of those things you needed a PhD to truly grasp. I could use do notation when I had to, but I never felt like I understood what was happening underneath.
Fast forwarding to 2024-2025, while I was writing some Rust codes, something clicked.
I realized I’d been using monads all along. Every time I chained .map() calls on an Option<T> or used the ? operator with Result<T, E>, I was working with monadic patterns. The difference was that Rust let me build up to the abstraction from concrete code I was already writing. I didn’t start with type classes and laws – I started with solving real problems and noticed the patterns emerging.
This is the story of how I learned to see the patterns that were already in my code.
Starting With What I Already Knew
Here’s some Rust code I wrote early on, before I understood what monads were:
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This felt completely natural to me. It’s just Rust being Rust. But later I learned this innocent-looking code was demonstrating several sophisticated mathematical concepts. Let me show you how I unpacked them.
First A-Ha: The Monoid Hiding in Plain Sight
I started noticing a pattern when I tried to combine Option values. My first attempt was clunky:
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But this bothered me. Why should combining with None always give us None? What if I wanted to preserve the successful values? I tried a different approach:
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That’s when it hit me – I’d stumbled onto a monoid. I remembered from my college abstract algebra class that a monoid is just:
- An associative operation: $(a \oplus b) \oplus c = a \oplus (b \oplus c)$
- An identity element: $\exists e$ such that $a \oplus e = e \oplus a = a$
In my case, the operation was combine, and the identity was Some(String::new()). The fact that I could combine multiple Option values without worrying about the order felt powerful. This was my first glimpse that the patterns in my Rust code had deeper mathematical structure.
Second A-Ha: I’d Been Using Functors All Along
I started looking more carefully at that .map() operation I’d been using everywhere:
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I started experimenting. What if I mapped with the identity function? What about composing functions?
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This revealed that Option<T> is a functor. A functor preserves:
- Identity: $\text{map}(\text{id}) = \text{id}$
- Composition: $\text{map}(f) \circ \text{map}(g) = \text{map}(g \circ f)$
The functor pattern meant I could transform values inside a context (like Option, Result, Vec) without manually unwrapping and rewrapping. That’s why the chaining felt so natural.
But there was more to discover. Option<T> is specifically an endofunctor – it maps from Rust types to Rust types. It takes a T and gives you back an Option<T>, staying within the same type system. This detail would become important later.
Third A-Ha: When One Argument Isn’t Enough
Then I ran into a problem. What if I wanted to apply a function that takes multiple arguments?
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This pattern showed up so often that I tried to abstract it. I created an applicative functor interface:
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An applicative functor adds two capabilities beyond regular functors:
- Pure/Return: A way to lift a value into the context
- Apply: A way to apply functions inside the context to values inside the context
This let me work with functions of any arity while keeping the “fail-fast” semantics of Option. If any input was None, the whole thing would be None.
The Big One: Dependent Computations
Then I encountered the pattern that really made everything click. What if the computation itself could fail?
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This was the monadic breakthrough. The .and_then() method (called flat_map or bind in other languages) automatically flattened the nested Options and short-circuited on the first None. I tried to formalize what I’d discovered:
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A monad is an endofunctor with two additional operations:
- Return/Pure: Lifts values into the monadic context
- Bind/FlatMap: Sequences computations that return monadic values
And it must satisfy three laws:
- Left identity: $\text{return}(a) \gg\!= f = f(a)$
- Right identity: $m \gg\!= \text{return} = m$
- Associativity: $(m \gg\!= f) \gg\!= g = m \gg\!= (\lambda x . f(x) \gg\!= g)$
I tested these:
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That’s when I understood. A monad isn’t some mystical concept – it’s just a pattern for chaining operations where each step might introduce effects (like failure, multiple values, asynchrony). The laws ensure that the chaining behaves predictably.
Suddenly Seeing Monads Everywhere
Once I recognized the pattern, I started seeing it throughout Rust:
Result<T, E> – Handling Errors Monadically
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The ? operator is syntactic sugar for monadic bind. Every time I wrote value?, I was using a monad!
Vec<T> – The Non-determinism Monad
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Future<T> – Asynchronous Computations
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How the Pieces Fit Together
I started to see how each abstraction built on the previous one:
- Monoid: Combine values associatively with an identity element
- Functor: Transform values inside a context
- Applicative: Apply multi-argument functions in a context
- Monad: Sequence context-producing computations
The key insight: monads are endofunctors (they map from a category to itself) with extra structure. They provide ways to:
- Lift values into the monadic context (
return/pure) - Sequence computations that produce monadic values (
bind/$\gg\!=$/and_then)
Why This Matters
Understanding these patterns made me a better Rust programmer than before:
- Error Handling: I now understood why the
?operator felt so natural – it’s monadic bind forResult<T, E> - Null Safety:
Option<T>operations became intuitive instead of mysterious - Async Programming:
Futurecombinators made sense - Iterator Chains: I recognized functorial and monadic operations everywhere
- Parser Combinators: Libraries like
nomclicked – they’re all about monadic composition
Coming Full Circle: Understanding Haskell
After learning monads through Rust, I did something I hadn’t done in years – I opened up my Haskell book again and turned to the chapter I struggled.
The type class definition that once seemed impenetrable suddenly made sense:
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I could now read this clearly:
returnis justSome()in Rust – it lifts a value into the monad>>=(bind) isand_then()– it chains computations that produce monadic values- The type
m a -> (a -> m b) -> m bsays: “give me anm aand a function that turnsaintom b, and I’ll give you backm b”
That’s exactly what Rust’s and_then() does:
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The monad laws, which once felt like arbitrary mathematical requirements, now made intuitive sense:
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The list monad example that confused me back then:
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Now I could see it was identical to Rust’s flat_map:
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Both represent non-deterministic computation – each element “branches” into multiple possibilities.
The mysterious IO monad started making sense too. It wasn’t compiler magic – it was a way to sequence operations that have side effects:
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This was doing the same thing as Rust’s ? operator with Result:
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Both use monads to sequence operations with effects (IO effects in Haskell, potential errors in Rust), and both short-circuit on failure.
The do-notation that seemed like special syntax was just sugar for and_then chains:
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In Rust, I’d write the same thing:
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The abstract Haskell code I struggled with a decade ago finally clicked because I’d built the intuition through Rust. I wasn’t learning definitions anymore – I was recognizing patterns I already knew, just dressed in different syntax.
Looking back at my younger self struggling with Chapter 9, I realize the problem wasn’t that monads were too abstract. It was that I needed to discover the pattern in concrete code first, then appreciate the abstraction. Rust gave me that concrete foundation, and Haskell’s elegance finally made sense.
Lessons Learned
Monads aren’t abstract mathematical curiosities – they’re patterns I was already using. By starting with Rust’s Option<T> and gradually extracting the underlying patterns, I learned:
- Monoids give us safe ways to combine values
- Functors let us transform values in context
- Applicatives handle multi-argument functions in context
- Monads sequence dependent computations
The next time I write .map().and_then().map() in Rust, I know I’m not just chaining method calls – I’m using patterns that have proven themselves across decades of programming language design.
The beauty of monads isn’t in their category theory origins. It’s in how they capture common programming patterns and make them reusable, predictable, and composable. In Rust, I get to use these powerful abstractions while keeping the performance and safety guarantees that make systems programming practical.
I don’t think about monads every time I write code. But understanding them gave me a vocabulary for patterns I was already using and helped me recognize those same patterns in unfamiliar contexts. That’s been more valuable than any amount of category theory could have been.